Grasping Ability in Virtual Reality: Effects of Eating Disorders on Perceptions of Action Capabilities

Dublin Core

Title

Grasping Ability in Virtual Reality: Effects of Eating Disorders on Perceptions of Action Capabilities

Creator

Siri Sudhakar

Date

07/09/2022

Description

Knowledge of one’s body size is vital to be able to accurately judge an object’s size. For example, knowing the length of your arm is crucial to estimating the maximum distance reachable. Accurate perception of action capabilities is the result of a healthy mental body representation at a conscious and implicit level. This ability to use one’s mental body representation in action perception is assumed to be distorted in individuals with eating disorders (ED). However, unlike prior research, this study will be investigating both the effect of body image and schema distortion on action capabilities. Thus, this study will assess whether the ability to update one’s perception of their action capabilities in response to morphological changes is altered in individuals with EDs. The experiment had participants (N = 20) embody small (50% of hand size), normal, and large (150% of hand size) avatar hands (in virtual reality) and then estimate the maximum size of a box graspable. The size of the box, beginning as either large or small across all three conditions, was manipulated to observe haptic perception in participants. We found that individuals with ED showed similar estimates despite embodying different hand sizes alluding to their inability to successfully update their haptic perceptions. Low interoceptive awareness and body image disturbances were the root cause of this perceptional flaw in eating-disordered individuals. Treatment focused on improving the altered IA and implicit distortions in body schema could improve haptic perception in ED individuals.

Subject

Action Capability, Eating Disorder, Interoceptive Awareness

Source

A priori power analysis was conducted through the G*Power software (Faul et al., 2007) to determine the sample size required to achieve adequate power (N = 30). The required power (1- β) was set at .80 and the significance level (α) was set to .05. Based on Readman et al. (2021), who used the same methodology as this study, we anticipated a large
effect size of 0.9. This was deduced as this study obtained a ηp2 of .49 with a sample of N =30. For the frequentist parameters defined, a sample size of N = 3 is required to achieve a power of .80 at an alpha of .05.
EDs are also notoriously variable. Given that previous studies using similar methodologies have typically recruited between 20-30 participants (Readman et al., 2020; Lin et al., 2020), we elected to recruit 30 participants (15 per condition). However, this study was only able to recruit 23 participants in total.
22 participants from Lancaster and Lancaster University (seven males, 15 females) aged between 18-30 (Mage = 21.73, SDage = 1.98) participated in this study. Two participants were removed due to being extreme outliers resulting in the present dataset (N = 20; Mage = 21.65, SDage = 2.06).
Amongst participants of this study, seven participants disclosed a diagnosis of ED. In accordance with the revised Edinburgh Handedness Inventory (R-EHI) classification system (Milenkovic & Dragovic, 2013), the majority of the participants (N = 19) were right-handed, with only one participant being left-handed. Borderline to high levels of anxiety, as measured through the Hospital Anxiety and Depression Scale (HADS; Stern, 2014), was observed in 16 participants, while seven participants showed similar levels of depression.
Eating Disorder Inventory (EDI): Participants with ED were also asked to complete the EDI. It is a self-report questionnaire that can assess the presence and level (depending on the estimate) of AN, BN, and Binge Eating Disorder (BED) (Augestad and Flanders, 2002). It consists of 64 items, with eight subscales measuring dimensions such as drive of thinness, body dissatisfaction, perfectionism, interpersonal distrust, and IA (Garner, Olmstead, & Polivy, 1983; Vinai et al., 2016; Santangelo et al., 2022). Seven participants had ED while the remaining formed the healthy control group.​
Design
This study includes variables in a 2 (Between factor: Group – Control vs. ED) x 3 (Within: Hand size – small vs. normal vs. large) factorial design. The dependent variable (DV) is the grasping ability, and the independent values are the groups involved and the hand size conditions. All participants of each group experienced all conditions of the hand size. The order of condition completion was randomised across participants through use of a Latin square method. Such counterbalancing allows for the control of confounding/extraneous variables and diminishes order and sequence effects, improving internal validity (Corriero, 2017).
Stimuli and Apparatus
Participants were seated an arm’s length away from the front of a standardized table. Unity 3D© Gaming Engine with the Leap motion Plugin was used to create a virtual environment in 3D VR colour. Participants were able to view this environment through an Oculus Rift CV1 Head Mounted Display (HMD). The HMD displayed the stereoscopic environment at 2,160 × 1,200 at 90 Hz split (Binstock, 2015). Head and hand movements were tracked in real-time by the HMD and the Leap motion hand-tracking sensor attached to the HMD.
The HMD ensured that the participants’ perspective was updated in real-time. Hand movements were updated in accordance with the virtual hand that was mapped onto the participant’s natural hands. Leap Motion for Unity provided assets such as avatar hands based on actual human hands. The virtual environment was visible to the participants in a first-person perspective adjusted to their height. The VR display is comprised of a model room, with a table located in the middle. Upon this table were either two white dots (Calibration trials) or a white box (Test trails).


Questionnaires
Revised Edinburgh Handedness Inventory (R-EHI). Participants’ handedness was deduced using the R-EHI. The modified version of the inventory was used as it accounted for and improved the inconsistencies and validity compared to the past questionnaire (Milenkovic & Dragovic, 2013). Participants are estimated on handedness depending on their preferences of either hand for doing activities such as writing, drawing, throwing a ball, etc.
Hospital Anxiety and Depression Scale (HADS). The HADS questionnaire was also provided to all participants to assess the presence of borderline or abnormal levels of anxiety and depression in them. It is a quick questionnaire consisting of seven questions each for anxiety and depression, with both being scored separately (Stern, 2014).
Procedure
Participation in this study took up to an hour of the participant’s time. It was conducted in the Whewell Building of Lancaster University. Participants were recruited partly through opportunity sampling, and advertisements. All participants received £5 for their contribution to this study. All participants were native English speakers, had normal or corrected vision, and had no motor difficulties. Participants provided informed consent through a consent form signed before the onset of the study. They were also provided a debrief sheet and were verbally debriefed at the end of the experiment.
The methodology of this study mirrors that of Readman et al. (2021). The experiment was conducted in a virtual environment (VE) through a VR device. The inclusion of VR allows for controlled changes to grasping ability, with responses collected similar to how an individual would act in the real world (Normand et al., 2011). Moreover, the inclusion of VR enabled interactions with the morphologically altered virtual body in real-time, and in a similar physical environment through the immersive system built through the head-mounted displays (HMD) and motion sensors (Gan et al., 2021).
Participants completed the R-EHI, EDI, and HADS questionnaires before beginning the experiment. Participants were asked to don the HMD and introduced to the virtual environment through a brief demonstration. They were given approximately 5 minutes to explore the environment, to familiarise themselves with the immersive VR experience and ensure no undue effects occur. Participants completed three experimental conditions: Normal hand size, constricted hand size (50% of their hand size), and extended hand size (150% of their hand size). Each condition consisted of calibration and test trials.
Calibration trials. Participants were presented with the virtual table upon which two horizontally spaced dots were located. Using their dominant hand, participants were asked to touch the left-most dot with their left-most digit and then touch the right-most dot with the right-most digit of their dominant hand. This occurred for 30 trials to ensure that the participant has habituated to the virtual hand.
Test trials. The participants were instructed to place their hands behind their backs, out of sight. The Leap Motion sensor was then temporarily paused to ensure that the virtual hands are not visible to the participants. On ensuring this position, participants were then presented with a block in the VE, that they had to envision they could grasp with their dominant hand from above. The size of the block was manipulated, making it either larger or smaller, with each alteration causing 1cm changes. The participant was asked to tell the researcher when the block reflects the maximum size that they would be able to grasp. The final size was saved before the participant was presented with another block.
Grasping was defined to participants as the ability to place their thumb on one edge of the block and extend their hand over the surface of the block and place one of their fingers on the parallel edge of the block. This grasp was also demonstrated to participants. Participants completed four test trials; in two test trials, the block started small (0.03 cm) and was made larger. In the remaining two trials the block started large (0.20 cm) and was made smaller. This was done to omit the hysteresis effect, which would cause prior visual stimuli to influence later perception (Poltoratski & Tong, 2014). Therefore, four grasp-ability estimates were obtained for each experimental condition.
This study received ethical approval from Lancaster University Psychology department.

Data Analysis
An Analysis of Variance (ANOVA) is a statistical model used to examine differences in means (Rucci & Tweney, 1980). The present dataset contains both between-subjects (group) and within-subjects (hand size) factors. Thus, a mixed ANOVA would allow us to compare these variables and the means of the groups they are cross classified with.
This is a two-way analysis as there are two independent variables (group and hand size) but only one DV (grasping ability estimate). Analysis through ANOVA is appropriate for this dataset as the effect of both variables in this study can be studied on the response estimate (Field, 2009). This study aims to establish the effect of group and hand size on grasping ability (GA). Therefore, a mixed ANOVA would help us identify the significant effect of either factor on the GA estimate and examine their interaction effect. Results of the mixed ANOVA analysis would help assess whether individuals with ED do update to changes in morphology.
Data Preparation
The present dataset combined demographic, physicality, and questionnaires related (EDI, R-EHI, HADS) information and GA estimates across the hand size conditions (small vs normal vs large). GA estimate of each condition was further sub-categorized into whether the box started large or small with four trials each. Averages of these four trials for the small starting box and large starting box for each condition was taken forming the mean grasp-ability estimates (cm).

Publisher

Lancaster University

Format

Data/excel.csv

Identifier

SUDHAKAR2022

Contributor

Alexia Hockett
Romina Ghaleh Joujahri

Rights

Open

Relation

None

Language

English

Type

Data

Coverage

LA1 4YF

LUSTRE

Supervisor

Dr. Megan Rose Readman

Project Level

MSc

Topic

Cognitive, Perception

Sample Size

20

Statistical Analysis Type

ANOVA

Files

Collection

Citation

Siri Sudhakar, “Grasping Ability in Virtual Reality: Effects of Eating Disorders on Perceptions of Action Capabilities,” LUSTRE, accessed April 23, 2024, https://www.johnntowse.com/LUSTRE/items/show/153.